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Sony takes emotion in game-play a little step further with an emotion-controller patent
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Through Bit-Tech.net / Siliconera / Gizbuy.com

Where Nintendo recently introduced the Wii Vitality Sensor which will initially sense the user’s pulse and a number of other signals being transmitted by the body. Sony wants to take it a step further and has filed a patent application, which could lead to a PlayStation controller that knows when you are happy, sad or angry.

The patent isn’t just limited to detecting laughter either and Sony’s patent outlines a number of different emotional states that may be useful for games – including sadness, distress, fear, curiosity and even boredom.

Like Microsoft’s Natal system for the Xbox 360, it looks like Sony’s emotion-controller will function on the basis of body gestures, facial expressions and amount of player movement, all of which will be detected through the camera and microphone.

Nice to know is that the software isn’t limited to video games. It can also be used for TV shows, films, and other media presentations, but we’ll drop those for now.

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I believe that consumers nowadays are looking for rich sensorial, emotional and meaningful experiences, not merely for ‘just’ a product or service. It is up to the companies to challenge their designers, R&D department and marketers to (positively) influence the experiential impact of their products and services.

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