Nintendo moves closer to having games react to emotional state: the Wii Vitality Sensor
Posted by Marco van Hout on June 5th, 2009
With the Wii Vitality Sensor, Nintendo makes a small step closer to have emotional feedback of the user influence the game experience. The sensor will initially sense the user’s pulse and a number of other signals being transmitted by the body.
At E3 Nintendo’s President, Satoru Iwata, personally announced Nintendo’s newest groundbreaking product, the Wii Vitality Sensor. It will initially sense the user’s pulse and a number of other signals being transmitted by their bodies, and will then provide information to the user about their body’s inner world. Nintendo hopes to be able to use this device in order to create a series of games based on relaxation versus the usual stimulating games produced today.









[...] like Nintendo, Sony is now also working on ways to incorporate emotion in game-play. Where Nintendo recently introduced the Wii Vitality Sensor which will initially sense the user’s pulse and a number of other signals [...]