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	<title>LEMTool: measuring emotions during interaction</title>
	<link>http://www.design-emotion.com/lemtool</link>
	<description>The development of a tool for measuring emotions during interaction</description>
	<pubDate>Wed, 15 Aug 2007 04:56:00 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>
	<language>en</language>
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		<title>This blog is no longer updated</title>
		<link>http://www.design-emotion.com/lemtool/?p=114</link>
		<comments>http://www.design-emotion.com/lemtool/?p=114#comments</comments>
		<pubDate>Wed, 15 Aug 2007 04:54:39 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
		
	<category>Design</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=114</guid>
		<description><![CDATA[This blog is no longer updated by Kevin. He has finished his Master project and did a great job.
If you are interested in learning more about the LEMtool, please visit www.lemtool.com.


]]></description>
			<content:encoded><![CDATA[<p>This blog is no longer updated by Kevin. He has finished his Master project and did a great job.</p>
<p>If you are interested in learning more about the LEMtool, please visit <strong><a target="_blank" href="http://www.lemtool.com">www.lemtool.com</a></strong>.</p>
<p><a target="_blank" href="http://www.lemtool.com"><img border="0" id="image113" alt="lemtool-banner.png" src="/lemtool/wp-content/uploads/lemtool-banner.png" /></a>
</p>
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		<title>The Final Post: My Graduation and the LEMtool website</title>
		<link>http://www.design-emotion.com/lemtool/?p=109</link>
		<comments>http://www.design-emotion.com/lemtool/?p=109#comments</comments>
		<pubDate>Mon, 25 Jun 2007 11:50:21 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Design</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=109</guid>
		<description><![CDATA[This will be my final post on the LEMtool blog. I finished my masters Industral Design Enigneering last friday; which means my part of the project ends. Therefore, in a few weeks time this blog will go offline.  However, a brand new website about the LEMtool has recently been launched by Monito. You should [...]]]></description>
			<content:encoded><![CDATA[<p>This will be my final post on the LEMtool blog. I finished my masters Industral Design Enigneering last friday; which means my part of the project ends. Therefore, in a few weeks time this blog will go offline.  However, <a target="_blank" href="http://lemtool.com/">a brand new website about the LEMtool</a><a target="_blank" href="http://lemtool.com/"> </a>has recently been launched by <a target="_blank" href="http://www.monito.nl">Monito</a>. You should certainly take a look at it to see the end of my research study and the beginning of a new (and hopefully succesful) tool!</p>
<p>Thanks all for reading my blog and for those interested: you can keep following me on my <a target="_blank" href="http://www.kevincapota.nl">personal website</a> which will be updated soon.</p>
<p>I&#8217;m off enjoying my free time!</p>
<p>Regards,<br />
Kevin
</p>
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		<title>Experiment 2: Measuring Interaction Experience</title>
		<link>http://www.design-emotion.com/lemtool/?p=93</link>
		<comments>http://www.design-emotion.com/lemtool/?p=93#comments</comments>
		<pubDate>Mon, 28 May 2007 20:52:05 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Methods &amp; Tools</category>
	<category>Emotions in the Digital World</category>
	<category>Measuring Emotions</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=93</guid>
		<description><![CDATA[A few weeks ago my second experiment was performed by 86 students of the University of Twente. The goal was to measure the (emotional) interaction experience of websites. In order to accomplish this, each student had to rate two different versions of a room search website.
The presented information (content) and the interaction path were the [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago my second experiment was performed by 86 students of the University of Twente. The goal was to measure the (emotional) interaction experience of websites. In order to accomplish this, each student had to rate two different versions of a room search website.</p>
<p>The presented information (content) and the interaction path were the same for both websites. The websites differed on 2 other aspects. <a id="more-93"></a>First, the presentation mode was different; one website was presented solely in text, the other used as many images as possible to inform the participant about the rooms. The other aspect was usability; for each presentation mode, a good and bad usability version was made. The websites were paired (visual-good usability with text-bad usability, and visual-bad usability with text-good usability), and each participant had to rate one pair. It soon became clear that the visual websites were hard to use, for a number of reasons. This meant some comparisons between the websites could not be made. However, in the end it was about testing the method to measure interaction, not the websites.</p>
<p>The experiment could be performed online and the same method to measure emotions was used as in the <a target="_blank" href="/lemtool/?p=81">first experiment</a>. A screenshot of the website was shown for 10 seconds, after which the first (emotional) impression had to be rated. Then, two tasks on the website had to be performed in order to create an ‘interaction experience’. The same rating process was performed after both tasks were accomplished. After that, the website had to be rated for beauty, goodness, and spent mental effort.</p>
<p><strong>Scoring Cards</strong><br />
The scoring cards for the four websites are presented below. Click on them for larger images.<br />
<a title="website1.jpg" class="imagelink" href="/lemtool/wp-content/uploads/website1.jpg"><img alt="website1.jpg" id="image94" src="/lemtool/wp-content/uploads/website1.thumbnail.jpg" /></a><br />
The <em>Text, Good Usability website</em> was rated rather good after the screenshot, but after the interaction it was rated even better. The website scores average on beauty and high on goodness. The mental effort score is low, which is positive. The top scoring emotion words do not change much for this website.<br />
<a title="website3.jpg" class="imagelink" href="/lemtool/wp-content/uploads/website3.jpg"><img alt="website3.jpg" id="image96" src="/lemtool/wp-content/uploads/website3.thumbnail.jpg" /></a></p>
<p><a class="imagelink" title="website2.jpg" href="/lemtool/wp-content/uploads/website2.jpg"><br />
</a></p>
<p>The <em>Text, Bad Usability website</em> scored more in the negative octants than the TU+ website, but it still scored rather positive in general. The scores for beauty and goodness were also a little lower for this text version. This was expected as the lay-out was less clear and tidy than the Good Usability version. The main functionality was the same however; the emotion radar shifts to a more positive view after interaction and a low value for mental effort.</p>
<p><a class="imagelink" title="website3.jpg" href="/lemtool/wp-content/uploads/website3.jpg" /><a title="website2.jpg" class="imagelink" href="/lemtool/wp-content/uploads/website2.jpg"><img alt="website2.jpg" id="image95" src="/lemtool/wp-content/uploads/website2.thumbnail.jpg" /></a><br />
The first impression of the <em>Visual Good Usability website</em> was very positive, as can be seen from the emotion radar after the screenshot. The second emotion radar is almost a mirror to the first radar, completely shifting from positive to negative. The bad usability was probably the reason for this. It is also visible in the high mental effort rating and the low scoring for goodness. The emotion words also shift to negative, although some participants remain positive about the website.</p>
<p><a title="website4.jpg" class="imagelink" href="/lemtool/wp-content/uploads/website4.jpg"><img alt="website4.jpg" id="image97" src="/lemtool/wp-content/uploads/website4.thumbnail.jpg" /></a><br />
The <em>Visual, Bad Usability website</em> shows the same pattern as the Good Usability version, only more extreme. There is a higher score for mental effort and a lower score for goodness. The website is till regarded beautiful, but the top rated emotion words tell a story of disappointment and dissatisfaction.</p>
<p><strong>Conclusions</strong><br />
The main goal of experiment 2 was to see whether differences could be measured in the emotional experience of a website before and after interaction. It was expected to find these differences in the different distribution of the octants of Russell’s circular structure (translated into the Emotion Radar).<br />
It was found that the interaction process was noticeable in the emotional experience of participants. The scoring of octants on the Emotion Radar differed for all websites. In a pre-test, neither of the visual websites were perceived as good on usability. This was clearly visible in the scoring cards. The websites were regarded beautiful and scored high on the positive octants before interaction. After interaction, because of the poor usability, the negative octants were chosen most often. The differences were rather extreme for these websites and perhaps easier to measure. However, the differences in usability for the textual sites were more subtle and the Emotion Radar was also able to measure these nuances between the websites.</p>
<p>In a next post, I will go in more details about the results. This will regard <a target="_blank" href="/lemtool/?p=85">Mahlke&#8217;s model</a> and the interplay between <a target="_blank" href="/lemtool/?p=90">non-instrumental</a> and <a target="_blank" href="/lemtool/?p=88">instrumental qualities</a>, as found in the experiment.
</p>
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		<title>Paper DPPI 2007 - Helsinki Accepted!</title>
		<link>http://www.design-emotion.com/lemtool/?p=92</link>
		<comments>http://www.design-emotion.com/lemtool/?p=92#comments</comments>
		<pubDate>Wed, 25 Apr 2007 08:28:13 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Miscellaneous</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=92</guid>
		<description><![CDATA[Our paper &#8216;Measuring the Emotional Impact of Websites: A Study on Combining a Dimensional and Discrete Emotion Approach in Measuring Visual Appeal of University Websites&#8217; about the first experiment has been accepted for the DPPI 2007 conference!

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			<content:encoded><![CDATA[<p><a target="_blank" href="/lemtool/?p=80">Our paper</a><em> &#8216;Measuring the Emotional Impact of Websites: A Study on Combining a Dimensional and Discrete Emotion Approach in Measuring Visual Appeal of University Websites&#8217;</em> about the first experiment has been accepted for the <a target="_blank" href="http://www.designresearch.uiah.fi/dppi07/index.php">DPPI 2007 conference</a>!
</p>
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		<title>Non-Instrumental Qualities</title>
		<link>http://www.design-emotion.com/lemtool/?p=90</link>
		<comments>http://www.design-emotion.com/lemtool/?p=90#comments</comments>
		<pubDate>Tue, 10 Apr 2007 07:18:36 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Theories &amp; Models</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=90</guid>
		<description><![CDATA[After treating the instrumental qualites from Mahlke&#8217;s model, it is time to describe the non-instrumental qualites. Mahlke describes these qualities as ‘the quality aspects of an interactive system that address user needs that go beyond tasks, goals and their efficient achievement’. Over the past few years, various dimensions of non-instrumental qualities were discussed. Four of [...]]]></description>
			<content:encoded><![CDATA[<p>After treating the <a target="_blank" href="/lemtool/?p=88">instrumental qualites</a> from <a target="_blank" href="http://www.zmms.tu-berlin.de/~sma/">Mahlke&#8217;s</a> <a target="_blank" href="/lemtool/?p=85">model</a>, it is time to describe the non-instrumental qualites. Mahlke describes these qualities as <em>‘the quality aspects of an interactive system that address user needs that go beyond tasks, goals and their efficient achievement’</em>. Over the past few years, various dimensions of non-instrumental qualities were discussed. Four of them are presented below.</p>
<p><a target="_blank" href="/2006/12/04/getting-emotional-with-pat-jordan/">P</a><a target="_blank" href="/2006/12/04/getting-emotional-with-pat-jordan/">at Jordan</a> makes a distinction in the levels of pleasure a product evokes. According to Jordan pleasure in the context of products can be defined as the emotional, hedonic and practical benefits associated with products. It is one step further in the hierarchy of needs (functionality – usability – pleasure). Jordan suggests four different kinds of pleasure: physiological, social, psychological and ideological pleasure. These pleasures are the result of the relationships and interactions between a person and a product.<a id="more-90"></a><em>Physiological pleasures</em> are derived from sensory organs. They are connected with touch, taste and smell as well as feelings of sexual and sensual pleasure.<br />
<em> Social pleasure</em> is derived from social interaction, such as the status a product implies or its role within social interaction. A product can facilitate talk between people and indicate a belonging to a social group.<br />
<em> Psychological pleasure</em> is gained through cognitive and emotional reactions. It is gained from accomplishing a task and relates to the extent to which an object can help accomplishing a task.<br />
<em> Ideological pleasures</em> concerns with people’s values and may relate to a product’s aesthetics or values it embodies.</p>
<p><a target="_blank" href="http://iew3.technion.ac.il/Home/Users/anatr.html">Anat Rafaeli</a> presented a model that suggests artefacts need to be analysed according to three aspects: instrumentality, aesthetics and symbolism.<br />
<em> Instrumentality</em> is the extent to which the artefact contributes to the performance or to promoting goals. An instrumental quality thus. Negative emotions are evoked in situations where people’s performance goals are not met by the artefact. The main goal is to produce neutral emotions.<br />
Aesthetics and symbolism represent the two categories of non-instrumental qualities.<br />
<em> Aesthetics</em> is the dimension that regards the sensory experience an artefact elicits, and the extent to which this experience fits individual goals and spirits.<br />
<em> Symbolism</em> refers to the meanings and associations that are caused by the products.</p>
<p><a href="http://www.interaction-design.org/references/authors/talia_lavie.html">Lavie</a> and <a target="_blank" href="http://www.ise.bgu.ac.il/faculty/noam/noamt.html">Tractinsky</a> examined users’ perceptions of website aesthetics. They found two main dimensions of aesthetics: The <em>classical aesthetics dimension</em> emphasizing orderly and clear design and the expressive <em>aesthetics dimension</em> reflecting ‘the designer’s creativity and originality’. It is believed that good design should strive to balance the two dimensions to the given design context. As Arnheim said: <em>‘Complexity without order produces confusion; order without complexity produces boredom’</em>. The research further showed correlations of both aesthetic dimensions with pleasure and perceived usability. The classical aesthetic dimension was correlated substantially higher in relation to pleasure and perceived usability than expressive aesthetics.</p>
<p><a target="_blank" href="http://www.tu-darmstadt.de/fb/fb3/psy/soz/hassenzahl/index.htm">Hassenzahl </a>identified two kinds of hedonic attributes as presented in an <a target="_blank" href="#more-61">earlier post</a>. These attributes are related to the user’s self and can be subdivided into identification and stimulation. <em>Stimulation</em> (and novelty and challenge) is a basic human need in the personal development process. The need for something new, to explore. A user’s <em>identification</em> with a product is a way to express one’s important personal values. It is a social characteristic, because individuals want to be seen in specific ways by relevant others.
</p>
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		<title>Instrumental Qualities</title>
		<link>http://www.design-emotion.com/lemtool/?p=88</link>
		<comments>http://www.design-emotion.com/lemtool/?p=88#comments</comments>
		<pubDate>Tue, 03 Apr 2007 12:51:42 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Theories &amp; Models</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=88</guid>
		<description><![CDATA[The most important instrumental quality is usability; a term that is used to denote that a design is ‘good’ from a HCI point of view. Many usability tests are available to test usability aspects after development. Next to that a great amount of design guidelines and heuristics are available to design for usability. These guidelines [...]]]></description>
			<content:encoded><![CDATA[<p>The most important instrumental quality is usability; a term that is used to denote that a design is ‘good’ from a HCI point of view. Many usability tests are available to test usability aspects after development. Next to that a great amount of design guidelines and heuristics are available to design for usability. These guidelines and test will not be used by me, as the measuring of usability is not (yet) an important aspect of the tool. Therefore a model for usability by <a target="_blank" href="http://www.welie.com/about.html">van Welie</a> is presented to give a quick overview of this instrumental quality.</p>
<p><img id="image89" alt="blog.jpg" src="/lemtool/wp-content/uploads/blog.jpg" /></p>
<p><a id="more-88"></a></p>
<p>The top layer ‘Usability’ is derived from Bevan’s abstact <a target="_blank" href="http://en.wikipedia.org/wiki/ISO_9241">ISO 9241-11</a> definition of usability in terms of efficiency, effectiveness and satisfaction. Efficiency is defined as the ‘<em>resources expended in relation to the accuracy and completeness with which users achieve goals</em>’. Effectiveness as the <em>‘accuracy and completeness with which users achieve specified tasks’</em> and satisfaction as subjective measure that concerns the <em>‘comfort and acceptability of use by end users’</em>. This last subject is further treated as a non-instrumental quality.</p>
<p>The second layer (usage indicators) shows more specific elements of usability by <a target="_blank" href="http://www.useit.com/">Nielsen</a>. The five indicators of the usability level can actually be observed in practice when users are at work. Each of these indicators contributes to the abstract aspects of the higher level (as indicated by the arrows).<br />
The third level is the level of means. These means are used in heuristics for improving one or more of the usage indicators. They can either have a positive or negative effect on some of the indicators.</p>
<p><a target="_blank" href="http://www.cs.umd.edu/~ben/">Schneiderman’s</a> 8 golden rules for design are a well-known example of these means:<br />
1.    Strive for consistency<br />
2.    Enable frequent users to use shortcuts<br />
3.    Offer informative feedback<br />
4.    Design dialogs to yield closure<br />
5.    Offer error prevention and simple error handling<br />
6.    Permit easy reversal of actions<br />
7.    Support internal locus of control<br />
8.    Reduce short-term memory load
</p>
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		<title>A user experience model for interactive contexts</title>
		<link>http://www.design-emotion.com/lemtool/?p=85</link>
		<comments>http://www.design-emotion.com/lemtool/?p=85#comments</comments>
		<pubDate>Fri, 30 Mar 2007 14:36:37 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Theories &amp; Models</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=85</guid>
		<description><![CDATA[It has been a while since my last post, so here is the start of a new series of posts. I&#8217;m currently preparing my second (and final) experiment where I&#8217;ll try to measure the effect of website interaction on emotional experience. I&#8217;m busy creating the stimuli (websites) for the test, which I enjoy doing as [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span lang="EN-GB">It has been a while since my last post, so here is the start of a new series of posts. I&#8217;m currently preparing my second (and final) experiment where I&#8217;ll try to measure the effect of website interaction on emotional experience. I&#8217;m busy creating the stimuli (websites) for the test, which I enjoy doing as I missed &#8216;being creative’. All the statistical stuff, the writing and the reading of the past months was very interesting to do, but hey… I’m still a designer.<br />
<!--[endif]--></span></p>
<p class="MsoNormal"><span lang="EN-GB">As said, I&#8217;ve been reading a lot lately and I&#8217;ll try to sum up some interesting findings. I used a model as proposed by <a target="_blank" href="http://www.zmms.tu-berlin.de/~sma/">Sascha Mahlke</a> for emotional experience in interactive contexts as the basis of my second experiment: The Components of User Experience (CUE) Model. I will explain the model in this post and in the next few weeks I’ll elaborate about the various elements.</span></p>
<p class="MsoNormal"><img alt="cueblog.jpg" id="image87" src="/lemtool/wp-content/uploads/cueblog.jpg" /></p>
<p class="MsoNormal"><a id="more-85"></a></p>
<p class="MsoNormal"><span lang="EN-GB">Two general assumptions are underlying the model. First, user experience is closely related with human-technology interaction, and influences the user’s appraisal of the system. Second, user experience can be described in terms of distinct components interacting with each other in a particular way. </span></p>
<p class="MsoNormal"><span lang="EN-GB">User experience is gained through the user’s interaction with the system. The features of the system (such as functionality and interface design) and the features of the user (such as knowledge and skills) affect the interaction. The interaction usually aims at accomplishing a particular task and finds place in a certain context. All these aspects together shape the interaction characteristics.</span></p>
<p class="MsoNormal"><span lang="EN-GB">The user is repeatedly confronted with these characteristics during interaction. Mahlke &#038; Thüring </span><span lang="EN-GB" /><!--[if supportFields]><span lang=EN-GB><span style='mso-element:field-end'></span></span><![endif]--><span lang="EN-GB"> believe they gain attention and are perceived as two inherent qualities of the system. Instrumental qualities that are related to the usability and usefulness of a system, non-instrumental qualities that result from its appeal and attractiveness. Both types of quality are likely to influence the third component: emotional reactions, that accompany the user’s interaction with the system. </span></p>
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		<title>Experiment One &#124; Some Results</title>
		<link>http://www.design-emotion.com/lemtool/?p=81</link>
		<comments>http://www.design-emotion.com/lemtool/?p=81#comments</comments>
		<pubDate>Wed, 28 Feb 2007 14:25:09 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Emotions in the Digital World</category>
	<category>Measuring Emotions</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=81</guid>
		<description><![CDATA[We’ve just finished writing the paper for the Pleasurable Products and Interfaces’ conference, so it’s time to present some results. For now, I will post three scoring cards for the visual appeal of websites. The three websites clearly differ as the first is experienced as positive and the second as negative. The top 10 of [...]]]></description>
			<content:encoded><![CDATA[<p>We’ve just finished writing the paper for the <a target="_blank" href="http://www.designresearch.uiah.fi/dppi07/">Pleasurable Products and Interfaces</a>’ conference, so it’s time to present some results. For now, I will post three scoring cards for the visual appeal of websites. The three websites clearly differ as the first is experienced as positive and the second as negative. The top 10 of emotion words related to the websites indicate a strong relation with the position on the circular structure. The last website elicits mixed feelings and has both positive and negative evaluations.</p>
<p><img id="image84" alt="db9-copy.jpg" src="/lemtool/wp-content/uploads/db9-copy.jpg" /></p>
<p><a id="more-81"></a>The negatively rated website:</p>
<p><img alt="db7-copy.jpg" id="image83" src="/lemtool/wp-content/uploads/db7-copy.jpg" /></p>
<p>The website that was rated both negative and positive:</p>
<p><img id="image82" alt="db5-copy.jpg" src="/lemtool/wp-content/uploads/db5-copy.jpg" />
</p>
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		<title>Experiment One &#124; Experiment Finished</title>
		<link>http://www.design-emotion.com/lemtool/?p=80</link>
		<comments>http://www.design-emotion.com/lemtool/?p=80#comments</comments>
		<pubDate>Wed, 21 Feb 2007 16:01:30 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Measuring Emotions</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=80</guid>
		<description><![CDATA[The experiment closed today. In three weeks time the server registered a total of 90 completed tests and 17.000 rated emotion words. I’m very satisfied with these numbers. A big thanks to you all who took the time and effort to participate, I known the test wasn’t easy. Next week I’ll contact the participant who [...]]]></description>
			<content:encoded><![CDATA[<p>The experiment closed today. In three weeks time the server registered a total of 90 completed tests and 17.000 rated emotion words. I’m very satisfied with these numbers. A big thanks to you all who took the time and effort to participate, I known the test wasn’t easy. Next week I’ll contact the participant who won the book.</p>
<p>Yesterday I started analysing the results and they look very promising for the validity of the tool. I’m currently involved in writing a paper about the experiment with <a target="_blank" href="/marco-van-hout/">Marco van Hout</a> and <a target="_blank" href="http://www.gw.utwente.nl/tpc/en/emp/geest/">Thea van der Geest</a> for the<a target="_blank" href="http://www.designresearch.uiah.fi/dppi07/"> ‘Designing Pleasurable Products and Interfaces’ conference</a>. The deadline is the 28th of February, so you’ll understand I’m pretty busy until then. After finishing the paper I will write a blog with a summary of the results. This will be at the end of next week.</p>
<p>Until then and thanks again!<br />
Kevin
</p>
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		<title>Experiment One &#124; Invitation to join the online experiment</title>
		<link>http://www.design-emotion.com/lemtool/?p=78</link>
		<comments>http://www.design-emotion.com/lemtool/?p=78#comments</comments>
		<pubDate>Thu, 01 Feb 2007 15:52:43 +0000</pubDate>
		<dc:creator>Kevin Capota</dc:creator>
		
	<category>Measuring Emotions</category>
		<guid isPermaLink="false">http://www.design-emotion.com/lemtool/?p=78</guid>
		<description><![CDATA[The time has come to present the online version of my first experiment. In the mean time I’m planning the experiment in a lab setting for a second group of psychology students from the University of Twente. This experiment will start next Tuesday (the 6th).
I’d like to invite you in joining the experiment. It will [...]]]></description>
			<content:encoded><![CDATA[<p>The time has come to present the online version of my first experiment. In the mean time I’m planning the experiment in a lab setting for a second group of psychology students from the University of Twente. This experiment will start next Tuesday (the 6th).</p>
<p><img align="left" alt="bookupright32.jpg" id="image79" src="/lemtool/wp-content/uploads/bookupright32.jpg" />I’d like to invite you in joining the experiment. It will take approximately 20/25 minutes of your time and you have the opportunity to win a copy of the <a target="_blank" href="http://www.designinginteractions.com/">Designing Interactions</a> book by Bill Moggridge. It’s a great book with interesting interviews and nice pictures; definitely worthwhile.<br />
I hope you will take the time to participate in the <strong><a target="_blank" href="http://www.monito.nl/emotieonderzoek/nl.php">Dutch</a></strong> or <strong><a target="_blank" href="http://www.monito.nl/emotieonderzoek/en.php">English</a></strong> version of the test.</p>
<p>Thanks in advance!</p>
<p>Oh, and in case you missed the link to the test&#8230; <strong><a href="http://www.monito.nl/emotieonderzoek/">HERE</a></strong> it is again.
</p>
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