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	<title>Comments on: Experiencing Experience: Tom Guarriello&#8217;s view on experience design.</title>
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	<link>http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/</link>
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		<title>By: Tom Guarriello</title>
		<link>http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/comment-page-1/#comment-42</link>
		<dc:creator><![CDATA[Tom Guarriello]]></dc:creator>
		<pubDate>Sat, 25 Nov 2006 16:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/#comment-42</guid>
		<description><![CDATA[Thanks for the interesting post on my article, Marco.

Trevor&#039;s comment about the desire to separate &quot;meaning&quot; from &quot;experience&quot; is an insightful one. I believe experience occurs in the here and now; in that regard, it is ethereal. That is why I believe designers are aiming for something more lasting, meaning. Meaning grows from, and, as you indicate, informs, experience. This is what some phenomenologists have referred to as a &quot;hermeneutic circle.&quot;

Some may find that a distinction with difference but it helps me to highlight the differential paths that can lead to meaning. For example, the meaning, &quot;innocence&quot; which Trevor cites as connected with Dove&#039;s Wilma Flintstone campaign, arises for others from disparate experiences. But the meaning adheres to childhood nonetheless.

We might also say that meanings cluster and form beliefs, while beliefs cluster to form identities. Not in a linear fashion, of course, but in a system of interpenetrating threads, woven together through a diverse flow of experiences. Identifying the common experiential patterns that underlie the broadest set of desired meanings (that is, explicating the underlying existential structures of those meanings) is the holy grail of designing with purpose. Malcolm Gladwell recently wrote an extensive piece in The New Yorker about work now being done in musical composition and filmwriting to do just that. It was a fascinating article and I recommend it highly.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the interesting post on my article, Marco.</p>
<p>Trevor&#8217;s comment about the desire to separate &#8220;meaning&#8221; from &#8220;experience&#8221; is an insightful one. I believe experience occurs in the here and now; in that regard, it is ethereal. That is why I believe designers are aiming for something more lasting, meaning. Meaning grows from, and, as you indicate, informs, experience. This is what some phenomenologists have referred to as a &#8220;hermeneutic circle.&#8221;</p>
<p>Some may find that a distinction with difference but it helps me to highlight the differential paths that can lead to meaning. For example, the meaning, &#8220;innocence&#8221; which Trevor cites as connected with Dove&#8217;s Wilma Flintstone campaign, arises for others from disparate experiences. But the meaning adheres to childhood nonetheless.</p>
<p>We might also say that meanings cluster and form beliefs, while beliefs cluster to form identities. Not in a linear fashion, of course, but in a system of interpenetrating threads, woven together through a diverse flow of experiences. Identifying the common experiential patterns that underlie the broadest set of desired meanings (that is, explicating the underlying existential structures of those meanings) is the holy grail of designing with purpose. Malcolm Gladwell recently wrote an extensive piece in The New Yorker about work now being done in musical composition and filmwriting to do just that. It was a fascinating article and I recommend it highly.</p>
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		<title>By: Marco</title>
		<link>http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/comment-page-1/#comment-41</link>
		<dc:creator><![CDATA[Marco]]></dc:creator>
		<pubDate>Sat, 25 Nov 2006 08:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/#comment-41</guid>
		<description><![CDATA[I agree completely with you Trevor. That&#039;s why I always say that we can only design FOR emotion or experience, and not the experience itself. We cannot seperate meaning from experience, because experience comes from attributing meaning to a particular product, service or brand. Different things have different meanings for people, and you are therefore right that we have different experiences because of that. In his article, Tom gave the example of going to see &quot;the English Patient&quot;, which many loved, but he almost fell asleep. 
I think your comment that marketers and designers will have to look for the commonly shared meanings was spot on. Nevertheless, I agree with Tom that we should not generalize these shared meanings so much that in the end it weakens the actual experience for the majority. I think it&#039;s best to try to understand your target group as good as possible and look for their most commonly shared meanings that evoke the most powerful experiences. Then, that&#039;s your focus right there. So, in that case it is no problem if some women in your example won&#039;t have pretty thoughts and feelings associated with the cartoon characters. As long as the specific target group DOES.]]></description>
		<content:encoded><![CDATA[<p>I agree completely with you Trevor. That&#8217;s why I always say that we can only design FOR emotion or experience, and not the experience itself. We cannot seperate meaning from experience, because experience comes from attributing meaning to a particular product, service or brand. Different things have different meanings for people, and you are therefore right that we have different experiences because of that. In his article, Tom gave the example of going to see &#8220;the English Patient&#8221;, which many loved, but he almost fell asleep.<br />
I think your comment that marketers and designers will have to look for the commonly shared meanings was spot on. Nevertheless, I agree with Tom that we should not generalize these shared meanings so much that in the end it weakens the actual experience for the majority. I think it&#8217;s best to try to understand your target group as good as possible and look for their most commonly shared meanings that evoke the most powerful experiences. Then, that&#8217;s your focus right there. So, in that case it is no problem if some women in your example won&#8217;t have pretty thoughts and feelings associated with the cartoon characters. As long as the specific target group DOES.</p>
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		<title>By: Trevor van Gorp</title>
		<link>http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/comment-page-1/#comment-40</link>
		<dc:creator><![CDATA[Trevor van Gorp]]></dc:creator>
		<pubDate>Sat, 25 Nov 2006 00:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/#comment-40</guid>
		<description><![CDATA[I agree that most designers are attempting to design meaning, rather than experience. The desire to separate the two in such terms however, is not entirely clear to me. Eating a particular type of cookie may have a meaning for me that is different than other people, and the emotion/experience that I have will change based on what that meaning is.

A commercial comes to mind here. Dove recently came out with a line of shampoo. For the advertising, they chose to use female characters from cartoons that were popular twenty years ago, in a clever campaign highlighting the fact that these characters&#039; hairdos never moved. The origin in time of the cartoons made it clear who their target audience was; women in their 30s and 40s who would associate Dove shampoo (which as a brand focuses on purity - 99 44/100 pure soap!) with the feelings of innocence they had as children.

Here, like everywhere else, the meaning that is attributed determines the emotions that are felt. By associating their product with something that evokes almost universally positive memories for most people (i.e. cartoons), they have, in turn created a positive experience. Obviously, not everyone who saw these cartoons has positive memories of them. In this case, the commercials may have been attributed a negative meaning, and created a negative experience. Either way though, the two (meaning and experience) are so closely tied together that it is difficult to seperate them. Marketers and designers can never ENSURE that all their users/customers will have the same experience. But, by focusing their efforts on things that have commonly shared meanings for people, marketers and designers can elicit positive experiences from a majority of customers/users. The trick is to identify those common experiences.]]></description>
		<content:encoded><![CDATA[<p>I agree that most designers are attempting to design meaning, rather than experience. The desire to separate the two in such terms however, is not entirely clear to me. Eating a particular type of cookie may have a meaning for me that is different than other people, and the emotion/experience that I have will change based on what that meaning is.</p>
<p>A commercial comes to mind here. Dove recently came out with a line of shampoo. For the advertising, they chose to use female characters from cartoons that were popular twenty years ago, in a clever campaign highlighting the fact that these characters&#8217; hairdos never moved. The origin in time of the cartoons made it clear who their target audience was; women in their 30s and 40s who would associate Dove shampoo (which as a brand focuses on purity &#8211; 99 44/100 pure soap!) with the feelings of innocence they had as children.</p>
<p>Here, like everywhere else, the meaning that is attributed determines the emotions that are felt. By associating their product with something that evokes almost universally positive memories for most people (i.e. cartoons), they have, in turn created a positive experience. Obviously, not everyone who saw these cartoons has positive memories of them. In this case, the commercials may have been attributed a negative meaning, and created a negative experience. Either way though, the two (meaning and experience) are so closely tied together that it is difficult to seperate them. Marketers and designers can never ENSURE that all their users/customers will have the same experience. But, by focusing their efforts on things that have commonly shared meanings for people, marketers and designers can elicit positive experiences from a majority of customers/users. The trick is to identify those common experiences.</p>
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		<title>By: My Top 10 Web Sites &#187; Late breaking news</title>
		<link>http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/comment-page-1/#comment-38</link>
		<dc:creator><![CDATA[My Top 10 Web Sites &#187; Late breaking news]]></dc:creator>
		<pubDate>Fri, 24 Nov 2006 17:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/#comment-38</guid>
		<description><![CDATA[[...] Experiencing Experience: Tom Guarriellos view on experience &lt;b&gt;design&lt;/b&gt;. [...] ]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Experiencing Experience: Tom Guarriellos view on experience &lt;b&gt;design&lt;/b&gt;. [&#8230;] </p>
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		<title>By: 10 webpages worth a look</title>
		<link>http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/comment-page-1/#comment-39</link>
		<dc:creator><![CDATA[10 webpages worth a look]]></dc:creator>
		<pubDate>Fri, 24 Nov 2006 17:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.design-emotion.com/2006/11/24/experiencing-experience-tom-guarriellos-view-on-experience-design/#comment-39</guid>
		<description><![CDATA[[...] Experiencing Experience: Tom Guarriellos view on experience &lt;b&gt;design&lt;/b&gt;. [...] ]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Experiencing Experience: Tom Guarriellos view on experience &lt;b&gt;design&lt;/b&gt;. [&#8230;] </p>
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