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	<title>Design &#38; Emotion</title>
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	<link>http://www.design-emotion.com</link>
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		<title>Factor Clave Conference in Querétaro &#8211; A Truly Emotional Experience</title>
		<link>http://www.design-emotion.com/2011/10/05/factor-clave-conference-in-queretaro-a-truly-emotional-experience/</link>
		<comments>http://www.design-emotion.com/2011/10/05/factor-clave-conference-in-queretaro-a-truly-emotional-experience/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 20:02:33 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1728</guid>
		<description><![CDATA[Yesterday, I arrived back after a short week in Querétaro, Mexico. A beautiful place for an interesting conference on design: Factor Clave 2011. The conference theme was &#8216;the designer&#8217;s role in a world in crisis/change &#8211; How can designers better understand their context&#8217;. The programme was really interesting with besides my own contribution, inspiring presentations [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I arrived back after a short week in <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CC4QFjAA&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FQuer%25C3%25A9taro&amp;rct=j&amp;q=queretaro&amp;ei=4mqMTt2pDImhOtr7oMIF&amp;usg=AFQjCNGRrUjXsD2X_acHWM5sW4KNV2yz5g&amp;cad=rja">Querétaro</a>, Mexico. A beautiful place for an interesting conference on design: <a href="http://congresofactorclave.com/itinerario.html">Factor Clave 2011</a>. The conference theme was &#8216;the designer&#8217;s role in a world in crisis/change &#8211; How can designers better understand their context&#8217;. The programme was really interesting with besides my own contribution, inspiring presentations from Xenia Viladas, Roberto Holguin (Insitum), Javier Barquin (Applica), Yen Ching Chiuan (NUS, Singapore), Vanessa Sattele (Philiips Design), Daniel Andrade, Esteban Salgado (Grafitat), Fernando Martin and a most inspiring contribution by Candy Chang (CivicCenter).</p>
<p>The organisation was in the hands of a truly marvelous team of students of the Tech de Monterrey university. I have never felt more pampered then in this conference. I don&#8217;t think I have spent a full hour in my hotel room, due to their continuous care to feed us and offer us drinks and great company <img src='http://www.design-emotion.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  GRACIAS A TODOS! I feel that I have made some wonderful new friends.</p>
<p>In the course of the 4 days I was in Querétaro, I gave a keynote presentation (see below) to a wonderful audience of around 350, a <a href="http://www.getemocional.com">Get Emocional!</a> workshop (26 participants) and taught a class to design students (thanks to @dianalbarran).</p>
<p><img class="aligncenter size-full wp-image-1733" title="presenting" src="http://www.design-emotion.com/wp-content/uploads/2011/10/presenting_fc.jpg" alt="" width="700" height="275" /></p>
<h1 id="site-intro-container">My talk</h1>
<p>My talk focused on sketching the properties of a world in change and what role designers have in this, plus, a possible answer to how they can influence world change by design. I state that emotional design can be a key factor (Factor Clave) in creating mindful, meaningful products and services that assist world change and improve people&#8217;s lives. Below is a slightly shortened version of the actual presentation.</p>
<div id="__ss_9558707" style="width: 675px;">
<p><strong style="display: block; margin: 12px 0 4px;"><a title=" An Emotional Unboxing Experience - Are (Emotional) Designers the Perfect Gift for a World in Change?" href="http://www.slideshare.net/marcovanhout/an-emotional-unboxing-experience-are-emotional-designers-the-perfect-gift-for-a-world-in-change" target="_blank"> An Emotional Unboxing Experience &#8211; Are (Emotional) Designers the Perfect Gift for a World in Change?</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9558707" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="675" height="564"></iframe></p>
</div>
<div>
<div id="site-intro">
<h1 id="site-intro-container">Highlights</h1>
</div>
<p>The group of speakers:</p>
<p><img class="aligncenter" title="Factorclave speakers" src="http://demadera.design-emotion.com/wp-content/uploads/2011/10/Factorclave_speakers.jpg" alt="" width="675" height="507" /></p>
<p>The Get Emocional! workshop:</p>
<p><img class="aligncenter" title="factorclave_workshop" src="http://demadera.design-emotion.com/wp-content/uploads/2011/10/factorclave_workshop.jpg" alt="" width="675" height="507" /><br />
<img class="aligncenter" title="emotional chair designs" src="http://www.design-emotion.com/wp-content/uploads/2011/10/emotionalchair.jpg" alt="" width="675" height="507" /></p>
<p style="text-align: left;">The amazing &#8216;Before I Die&#8230;&#8217; wall as a result from the workshop by Candy Chang:</p>
<p><img class="aligncenter" title="factorclave_beforeidie" src="http://demadera.design-emotion.com/wp-content/uploads/2011/10/factorclave_beforeidie.jpg" alt="" width="675" height="497" /></p>
<p>The class:</p>
<p><img class="aligncenter" title="factorclave_teach" src="http://demadera.design-emotion.com/wp-content/uploads/2011/10/factorclave_teach.jpg" alt="" width="675" height="427" /></p>
</div>
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		<title>T-Cup Emotional Packaging</title>
		<link>http://www.design-emotion.com/2011/09/21/t-cup-emotional-packaging/</link>
		<comments>http://www.design-emotion.com/2011/09/21/t-cup-emotional-packaging/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 08:04:39 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Browsings]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1722</guid>
		<description><![CDATA[Packaging design created by Jaeyoung Ha for tea bags T-Cup. A package that tries to tell visually the emotion you feel sipping the different qualities of tea. / Via Notcot.org]]></description>
			<content:encoded><![CDATA[<p>Packaging design created by <a href="http://www.jyoungha.com%2Fhomepage_2.html&amp;postsiteid=246741">Jaeyoung Ha</a> for tea bags T-Cup. A package that tries to tell visually the emotion you feel sipping the different qualities of tea. / Via <a href="http://www.notcot.org/">Notcot.org</a></p>
<p><img class="aligncenter size-full wp-image-1723" title="T-Cup Emotional Branding" src="http://www.design-emotion.com/wp-content/uploads/2011/09/tcup0.jpg" alt="" width="700" height="500" /><img class="aligncenter size-full wp-image-1725" title="T-Cup Emotional Branding" src="http://www.design-emotion.com/wp-content/uploads/2011/09/tcup2.jpg" alt="" width="700" height="500" /></p>
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		<title>Knock, knock&#8230;. what time is it? &#8211; &#8220;Knock Clock&#8221;</title>
		<link>http://www.design-emotion.com/2011/09/03/knock-knock-what-time-is-it-knock-clock/</link>
		<comments>http://www.design-emotion.com/2011/09/03/knock-knock-what-time-is-it-knock-clock/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 09:17:11 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1716</guid>
		<description><![CDATA[Wonderful design case performed at CIID Summer School 2011 in Copenhagen, Denmark. Participants were asked to work on physical computing design concepts in a class given by Massimo Banzi, co-founder of Arduino. In this 48hr assignment, Arduino had to be used in a concept around &#8216;time&#8217;. Participants Gijs Huisman, Michael-Owen Liston and Giorgio Uboldi came [...]]]></description>
			<content:encoded><![CDATA[<p>Wonderful design case performed at <a href="http://www.ciid.dk">CIID</a> Summer School 2011 in Copenhagen, Denmark. Participants were asked to work on physical computing design concepts in a class given by Massimo Banzi, co-founder of <a href="http://www.arduino.cc/">Arduino</a>.</p>
<p>In this 48hr assignment, Arduino had to be used in a concept around &#8216;time&#8217;. Participants Gijs Huisman, Michael-Owen Liston and Giorgio Uboldi came up with the idea to design a very simple physical interface that would tell time in a rather unusual way. The lay-out and the material used would have to attract the user to interact with the design.Their design concept was called &#8216;Knock Clock&#8217;, which pretty much explains it right away <img src='http://www.design-emotion.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<h2>Knock Clock</h2>
<p>The inside of Knock Clock is built up with an Arduino Uno, a piezo element (which detects the knocking), a light sensor (which puts Knock Clock in alarm modus) and a servo-motor with a hand-made &#8216;hammer&#8217; to knock the inside of the Knock Clock. The exterior was hand-made out of rest wood, found by the designers.</p>
<p>See the video below to illustrate how it works:</p>
<p><iframe src="http://player.vimeo.com/video/28437345?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="400" height="225"></iframe></p>
<p><a href="http://vimeo.com/28437345">Knock Clock</a> from <a href="http://vimeo.com/user1227763">Giorgio Uboldi /// TRUO</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I think it shows a wonderful authentic way of interacting with a clock that feels natural, but also completely different of what we&#8217;re used to. I can see this work for blind people and I am sure there are similar products around that probably &#8216;talk&#8217;. The nice thing about knock-clock is that it gives that church-bell feeling of that you have to wait until the last bell to know what time it really is. This asks for a little patience, but enriches the experience as time (waiting) becomes part of the experience of knowing what time it is.</p>
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		<title>Design for emotion in public spaces where hygiene is a challenge</title>
		<link>http://www.design-emotion.com/2011/08/31/design-for-emotion-in-public-spaces-where-hygiene-is-a-challenge/</link>
		<comments>http://www.design-emotion.com/2011/08/31/design-for-emotion-in-public-spaces-where-hygiene-is-a-challenge/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 09:39:34 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Browsings]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1709</guid>
		<description><![CDATA[Don&#8217;t you just hate it when you have to touch the public bathroom door handle, the tap, the flush, the towel machine&#8230; well, just about anything in there? Don&#8217;t you just love it when there are automated non-touch solutions in there that make you not having to touch anything? Of course, we could just use [...]]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t you just hate it when you have to touch the public bathroom door handle, the tap, the flush, the towel machine&#8230; well, just about anything in there? Don&#8217;t you just love it when there are automated non-touch solutions in there that make you not having to touch anything? Of course, we could just use our left hand for, well, the &#8216;cleaning up&#8217; and use our right hand to touch everything else (like they do in India, see pic below). But, then again, what did you touch before going to the toilet with that right hand? <img src='http://www.design-emotion.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p style="text-align: center;"><img class="size-full wp-image-1710 aligncenter" title="IF" src="http://www.design-emotion.com/wp-content/uploads/2011/08/46791717.IndiaToilet02.jpg" alt="" width="640" height="480" /></p>
<p>This phenemenon and other challenges are discussed in an awesome post by my friends over at ExperienceRethink: <a href="http://experiencerethink.com/?p=1468" rel="bookmark">Design and Emotion Behind Automated Objects and No-Touch Environments,</a></p>
<p>They talk about how automated, non-touch objects can improve our experiences in public spaces that are being used by many people and offer a challenge in hygiene.</p>
<blockquote><p>Public spaces and automated, no-touch objects are a relatively new experience beyond the occasional sliding door. Yet, they are transforming the dynamic of public spaces.  Moving away from the traditional “hands-on” approach where the feel of  the object and its material enhances your experience to a “no-touch” gesture or motion based approach that has many implications both for the design of objects and environments as well as for creating the best emotional equities for different spaces.</p>
<p>The desire to move in and out of a space without making physical contact depends a bit on the type of space, but for public spaces two underlying needs are driving these changes:</p>
<ol>
<li>An efficiency play, to reduce the need for cleaning, and,</li>
<li>Reduce the perception of dirty, especially the idea of spreading germs and bacteria.</li>
</ol>
</blockquote>
<h2>The design for emotion challenge?</h2>
<p><a href="http://www.design-emotion.com/wp-content/uploads/2011/08/DoorSticker-147x204.jpg"><img class="alignright size-full wp-image-1711" title="Door Sticker" src="http://www.design-emotion.com/wp-content/uploads/2011/08/DoorSticker-147x204.jpg" alt="" width="147" height="204" /></a>I think Brian and Cat are making a really interesting point here. What else can we think of where &#8216;design for emotion&#8217; comes in, in solutions for hygene experience in public spaces? Does it mean we make everything non-touch, or the opposite and do we design things to make us more hygenic/ hygiene conscious? This is the solution that is given in the Indian example, where they rather try to educate you then to provide the solution for the &#8216;problem&#8217;. I think this is an interesting discussion, even though personally, I get extremely happy with the non-touch soap dispensers, taps, hand dryers (Dyson!!). What I haven&#8217;t seen in public yet is the solution for opening the door as can be seen in the picture on the right. Handy! Let&#8217;s ask for this in airplanes where doors open so difficult that you are made to touch it for a long time! Let me know what you think is the best application of design for emotion in this area, and share examples!</p>
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		<title>I am sure you can relate to this</title>
		<link>http://www.design-emotion.com/2011/08/30/i-am-sure-you-can-relate-to-this/</link>
		<comments>http://www.design-emotion.com/2011/08/30/i-am-sure-you-can-relate-to-this/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 14:39:52 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1699</guid>
		<description><![CDATA[We all experience. Is is virtually impossible not to continuously experience the world around us. Emotions shape and affectively colour our experiences. Emotions play a vital role throughout the span of our lives. Strictly speaking, the concept of emotion refers to a particular and specific affective phenomenon: a brief episode of coordinate brain, autonomic, and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>We all experience.</strong> Is is virtually impossible <em>not </em>to continuously experience the world around us. Emotions shape and affectively colour our experiences.</p>
<p>Emotions play a vital role throughout the span of our lives. Strictly speaking, the concept of emotion refers to a particular and specific affective phenomenon: a brief episode of coordinate brain, autonomic, and behavioural changes that facilitate a response to an external or internal event of significance.</p>
<p>In different stages of our lives we will experience particularly designed products and services that will resonate emotionally with us. These products and services will become part of our identity, we refer to them in stories about our lives or coming of age: they define who we were then, and who we have become now. My own personal identity timeline with emotional brands would most definitely include: Disney, LEGO, Spalding, Air Jordan, Honda, Apple and Volvo. These brands have managed to stick with me, but how can other brands achieve the same? &#8211; Through emotion-driven innovation.</p>
<h2>Three trends that support emotion-driven innovation</h2>
<p>The influence of the ‘emotional quality’ of consumer products on purchase decisions is growing. Companies are forced to make the difference on the basis of providing a full and meaningful experience for the consumer. Nowadays it is more difficult to distinguish products based on their technological advances or quality. In many markets, products are similar in respect to their technical characteristics, quality and price. Consumers however are looking for products, brands and services that give them a feeling of wellbeing, happiness or create a memorable or meaningful experience.</p>
<p>Brands like Apple, LEGO or Coca-Cola have a long history in their ability to communicate and resonate with consumers on a meaningful level. The clients of these companies are not just followers of the brand &#8211; they are true fans, along with all of the benefits of having clients that feel unconditional love for them.</p>
<p>It is therefore no surprise that more and more companies are challenging their designers and R&amp;D department to (positively) manipulate the emotional impact of their designs. For them, it becomes vital to have a profound understanding of how products elicit emotions and how tools that evaluate the emotional impact of a certain design can be used.</p>
<p>Along with technological advances and the fast-paced consumption society, you can also see the shift from moving away from ownership of objects/ products towards a central focus on the experience of the product. In fact, the experience <em>becomes </em>the product. Good examples can be found in the changing environment of the music industry where owning cd’s is being traded for owning the experience of music.</p>
<p>I therefore see three trends that especially support emotion-driven innovation and design:</p>
<ol>
<li>1. Companies realize that they can only reach new competitive advantages by going beyond quality, functionality and reliability. They will have to design experiences that are both pleasurable <em>and </em>meaningful.</li>
<li>2. Brands that are able to change followers into fans have proven to be hard to beat. The advantages that go along with having fans are humongous.</li>
<li>3. Experience takes a central role. The experience <em>becomes </em>the product.<br />
.</li>
</ol>
<h2>Strategic considerations to design for emotion</h2>
<p>Designing products with an emotional fit requires an integrated approach in which tools that measure the emotional impact of products go hand in hand with in-depth knowledge about the goals, attitudes, norms and values of consumers. Designing <em>for </em>an intended emotional impact includes an iterative but constructive approach in which the designer focuses on a consumer’s personal values and a product’s targeted ‘emotional impact’ to design specific interventions that support these.</p>
<p>With the <a href="http://www.getemocional.com" target="_blank">Get Emocional! workshop</a> we engage participants in a hands-on ‘design for emotion’ experience. By introducing a systematic approach to designing products that deliberately elicit predefined emotional responses, the workshop aims to facilitate a shift from an intuitive to a structured and manageable perspective on user emotion in conceptual design processes.</p>
<p>Based on personal experiences, participants first explore universal principles in how emotions are elicited, using structures drawn from recent emotion theory. In the second stage, participants employ their newly drawn insights in a design application.</p>
<p>The workshop includes bite size pieces of theory plus various practical exercises to let participants apply the theory and experience the process themselves.</p>
<p>The following strategic steps form the basic concepts to integrate emotions successfully: Understanding emotion, Measuring emotion and Designing for emotion.</p>
<h3><em>Understanding emotion </em></h3>
<p>This is about the conceptual models and theory that explain how people experience products and how emotions are evoked and impact our everyday lives.</p>
<h3><em>Measuring emotion</em></h3>
<p>How can we measure emotions and unveil the emotional impact of a product? In the workshop some of the latest tools that are developed in the academic and corporate field will be demonstrated and explained.</p>
<h3><em>Design for emotion</em></h3>
<p>Participants will use the presented theoretical framework as a starting point to learn how to design a product to evoke specific emotions.</p>
<h2>Gain a unique competitive advantage</h2>
<p>Influencing the behaviour and satisfaction of your customers has never been more effective. Even though it is not possible to design an experience in itself, measuring experiences and more specifically emotional experience will give you a head start. It enables you to design interventions that will create great experiences that are both authentic and meaningful.</p>
<h3>SusaGroup</h3>
<p><a href="http://www.susagroup.com">SusaGroup</a> is a strategic design consultancy with a particular focus on emotion as the key to create better, more enjoyable products and services and meaningful experiences in the end. SusaGroup combines scientific competences with market insights in the development and application of innovative, valid, and relevant tools to measure emotions. SusaGroup advises and trains several large corporations and FMCG’s in improving their products and services based on insights in the emotions of their customers. Clients included companies such as Unilever, Mars, Microsoft, BIC, Toyota and Philips.<strong></strong></p>
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		<title>Face Stamp &#8211; Emotional Rubber Stamp</title>
		<link>http://www.design-emotion.com/2011/08/09/face-stamp-emotional-rubber-stamp/</link>
		<comments>http://www.design-emotion.com/2011/08/09/face-stamp-emotional-rubber-stamp/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 13:41:37 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Browsings]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1690</guid>
		<description><![CDATA[Found at Japan Trend Shop: From Design Office A4, the Face Stamp let’s you express emotion through stamps, but you only need one to do it! The soft rubber stamp is shaped like a normal smiley face, but pinching and using your grip and pressure you can manipulate the face to show several emotions, from [...]]]></description>
			<content:encoded><![CDATA[<p>Found at <a href="http://www.japantrendshop.com/pack-face-stamp-emotional-rubber-stamp-p-224.html#.TkE2Es-wP6g.twitter">Japan Trend Shop</a>: From Design Office A4, the <strong>Face Stamp</strong> let’s you express emotion through stamps, but you only need one to do it! The soft rubber stamp is shaped like a normal smiley face, but pinching and using your grip and pressure you can manipulate the face to show several emotions, from approval to surprise to anger. The Face Stamp comes in a handy storage tube and can be easily wiped off for cleaning. / RT <a href="http://twitter.com/daftks">@daftks</a></p>
<p><img class="alignleft size-full wp-image-1691" title="face-stamp-japan" src="http://www.design-emotion.com/wp-content/uploads/2011/08/face-stamp-japan.jpg" alt="" width="540" height="253" /></p>
<p><img class="alignleft size-full wp-image-1692" title="face-stamp-japan-2" src="http://www.design-emotion.com/wp-content/uploads/2011/08/face-stamp-japan-2.jpg" alt="" width="540" height="285" /></p>
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		<title>Emotional advertising design &#8211; making clever use of the medium</title>
		<link>http://www.design-emotion.com/2011/08/09/emotional-advertising-design-evoking-strong-emotional-responses-by-making-clever-use-of-the-medium/</link>
		<comments>http://www.design-emotion.com/2011/08/09/emotional-advertising-design-evoking-strong-emotional-responses-by-making-clever-use-of-the-medium/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 08:42:32 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Browsings]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1663</guid>
		<description><![CDATA[I stumbled upon these great examples of bus ads with a strong emotional component that make great use of the combination between the bus and the message. Gathered by Olga Werby of interfaces.com. My favorites: Don&#8217;t turn this bus into a garbage truck Stop human trafficking Zoo ad Olga also posted an article with similar [...]]]></description>
			<content:encoded><![CDATA[<p>I stumbled upon these great <a href="http://www.interfaces.com/blog/2011/08/media-and-fun/">examples</a> of bus ads with a strong emotional component that make great use of the combination between the bus and the message. Gathered by <a href="http://www.interfaces.com/blog/author/admin/">Olga Werby</a> of interfaces.com.</p>
<p>My favorites:</p>
<p><em>Don&#8217;t turn this bus into a garbage truck</em><br />
<img class="alignleft size-full wp-image-1664" title="bus_006" src="http://www.design-emotion.com/wp-content/uploads/2011/08/bus_006.jpg" alt="" width="700" height="561" /></p>
<p><em>Stop human trafficking<br />
<img class="alignleft size-full wp-image-1665" title="bus_021" src="http://www.design-emotion.com/wp-content/uploads/2011/08/bus_021.jpg" alt="" width="674" height="700" /></em></p>
<p><em>Zoo ad</em><br />
<img class="alignleft size-full wp-image-1666" title="bus_001" src="http://www.design-emotion.com/wp-content/uploads/2011/08/bus_001.jpg" alt="" width="700" height="416" /></p>
<p>Olga also posted an <a href="http://www.interfaces.com/blog/2010/10/emotional-design/">article</a> with similar bag examples. Great stuff! Here are some really good ones:</p>
<p><img class="alignleft size-full wp-image-1667" title="Hair_pulling_bag" src="http://www.design-emotion.com/wp-content/uploads/2011/08/Hair_pulling_bag.jpeg" alt="" width="450" height="613" /></p>
<p><img class="alignleft size-full wp-image-1668" title="Rope_Bag" src="http://www.design-emotion.com/wp-content/uploads/2011/08/Rope_Bag.jpeg" alt="" width="450" height="570" /></p>
<p><img class="alignleft size-full wp-image-1687" title="Geese_bag" src="http://www.design-emotion.com/wp-content/uploads/2011/08/Geese_bag.jpeg" alt="" width="450" height="730" /></p>
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		<title>How to design for NO-Fun &#8211; a cigarette packaging case</title>
		<link>http://www.design-emotion.com/2011/08/04/how-to-design-for-no-fun-a-cigarette-packaging-case/</link>
		<comments>http://www.design-emotion.com/2011/08/04/how-to-design-for-no-fun-a-cigarette-packaging-case/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 14:08:43 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Browsings]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1651</guid>
		<description><![CDATA[Usually, companies are trying to evoke positive emotions with their product and packaging design. However, when it concerns health issues and government could have a (opposed) hand in the design, sometimes designing for negative emotions is required. This British design student case for cigarette packaging shows just how to do that. This new packaging concept [...]]]></description>
			<content:encoded><![CDATA[<p>Usually, companies are trying to evoke positive emotions with their product and packaging design. However, when it concerns health issues and government could have a (opposed) hand in the design, sometimes designing for negative emotions is required. This British design student case for cigarette packaging shows just how to do that.</p>
<p>This new packaging concept for cigarettes from recent UK design graduates <a href="http://www.jennifernoon.co.uk/index.html" target="_blank">Jennifer Noon</a> and <a href="http://www.sarahshawdesign.com/" target="_blank">Sarah Shaw</a> is in response to the British government&#8217;s controversial proposal for <a href="http://www.plain-packaging.com/Templates/HomePageTemplate.aspx" target="_blank">plain packaging</a>, which purports that bland and generic cigarette packages devoid of company logos or art would make health warnings more prominent. (Which is not to say that <a href="http://www.core77.com/blog/flotspotting/flotspotting_cigarette_labels_not_safe_for_work_or_any_other_public_place_20105.asp">labels</a> wouldn&#8217;t work.) (Source: <a href="http://www.core77.com/blog/graphic_design/designing_the_fun_out_of_smoking_20081.asp">Core 77</a>)</p>
<p><strong>BRIEF</strong> Australia has attracted a lot of press attention in recent months on cigarette packaging. The British government are considering introducing plain packaging to the UK. Here is the response.</p>
<p><strong>RESPONSE</strong> The main aim was to change the structure of the pack making it less ergonomic. The pack was developed to be difficult to use and carry. For the warning imagery focusing on aspects which would appeal to the users vanity</p>
<p><img class="size-full wp-image-1652" title="" src="http://www.design-emotion.com/wp-content/uploads/2011/08/cigarettes_3.jpg" alt="" width="600" height="321" /></p>
<p><img class="size-full wp-image-1655 alignleft" title="" src="http://www.design-emotion.com/wp-content/uploads/2011/08/cigarettes_6.jpg" alt="" width="600" height="321" /></p>
<p><img class="size-full wp-image-1656" title="" src="http://www.design-emotion.com/wp-content/uploads/2011/08/cigarettes_7.jpg" alt="" width="600" height="321" /></p>
<p>Be sure to also check out these interesting articles:</p>
<ul>
<li><a href="http://www.core77.com/blog/featured_items/intentionally_inefficient_cigarette_packaging_concept_17016.asp">Intentionally Inefficient Cigarette Packaging Design Concept (Core77)</a></li>
<li><a href="http://www.fastcodesign.com/1661995/can-annoying-cigarette-packs-make-smokers-quit">Can Annoying Cigarette Packs Make Smokers Quit? (FastcoDesign)</a></li>
</ul>
<p>&nbsp;</p>
<h2>Using negative emotions <em>for </em>pleasurable experiences &#8211; The Dark Side of Enjoyment</h2>
<p>If you like to turn things around and learn a bit more about how you can use negative emotions to design for more pleasurable and richer experiences, you should check out <a href="http://studiolab.io.tudelft.nl/fokkinga/">Steven Fokkinga&#8217;s</a> research. He states that:</p>
<blockquote><p>&#8230;in life people have many experiences that involve negative emotions, but which are nonetheless engaging and even enjoyable. Furthermore, these experiences are not enjoyable despite the involvement of negative emotions, but rather because of them.</p></blockquote>
<p>His paper &#8216;The Dark Side of Enjoyment&#8217; was a real hit at the last Design and Emotion Conference in Chicago, as it shows an interesting, uncommon yet practical approach. He proposes four basic benefits of negative emotions: negative emotions (A) empower for action, (B) signify intriguing boundaries, (C) intensify achievement, and (D) enable contemplation. His paper will soon be available in the online library of the Design &amp; Emotion Society website (launch September 1st).</p>
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		<title>Getting Emotional With&#8230; Jeroen van Erp</title>
		<link>http://www.design-emotion.com/2011/07/29/getting-emotional-with-jeroen-van-erp/</link>
		<comments>http://www.design-emotion.com/2011/07/29/getting-emotional-with-jeroen-van-erp/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 07:32:42 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1626</guid>
		<description><![CDATA[Jeroen van Erp is a co-founder and Creative Director of the multidisciplinary design agency, Fabrique, based in the Netherlands. The agency specializes in designing across the whole range of design disciplines: in many instances, the traditional boundaries between graphic design, industrial design, spatial design, and interactive media become almost completely indistinct. Jeroen is a guest [...]]]></description>
			<content:encoded><![CDATA[<p><em>Jeroen van Erp is a co-founder and Creative Director of the multidisciplinary design agency, Fabrique, based in the Netherlands. The agency specializes in designing across the whole range of design disciplines: in many instances, the traditional boundaries between graphic design, industrial design, spatial design, and interactive media become almost completely indistinct. Jeroen is a guest lecturer at various educational institutions and a member of the board of the Netherlands Graphic Design Archive (NAGO for Nederlands Archief Grafisch Ontwerpen) and the Design &amp; Emotion Society. He is a known design thinker in the Netherlands and abroad and an important advocate of &#8216;emotional design&#8217;. He is co-author of books that relate to the topic, such as &#8216;Design &amp; Emotion&#8217; (2003), &#8216;Design &amp; Emotion Moves&#8217; (2008) and &#8216;ENRICHING&#8217; (2008).<br />
</em></p>
<p><strong><img class="alignleft size-full wp-image-1649" title="d&amp;emoves" src="http://www.design-emotion.com/wp-content/uploads/2011/07/demoves1.jpg" alt="" width="300" height="360" />First, what is your definition of design for emotion?</strong></p>
<p>It all has to do with a creative process for which the intended experience for the consumer has been taken as a starting point. A different perspective creates different solutions.</p>
<p><strong>How did you get involved in the Design &amp; Emotion Society initiative in 1999?</strong></p>
<p>A conference was held that year on the topic of design and emotion, initiated by the Faculty of Industrial Design Engineering of Delft University of Technology. I was invited to that conference and was present at what turned out to be the kick-off meeting for the Design &amp; Emotion Society. This meeting was organized spontaneously as a result of the enthusiasm, synergy and energy present among the participants and in the conference room: this definitely needed a follow up! <span class="pullquote">I stepped into a world I didn’t know existed</span>.</p>
<p><strong>What has the founding of the Society meant for your own perspective on design and your company, and what has it brought to the design discipline in general?</strong></p>
<p>For me personally, it has brought a lot of new contacts, friends and insights. Furthermore, I’m proud to be part of a group of people who initially had a somewhat far-fetched idea, but which has now become a ‘trending topic’ and perhaps even an established discipline within the design community.</p>
<p><strong>Talking about this level of establishment. The Design &amp; Emotion Society is now 12 years of age, how mature is the discipline and what is necessary to make sure it grows, not just in quantity/ adoptation, but also intellectually? </strong></p>
<p>Hmmm, I guess we’re still growing and taking shape. Certainly not mature yet, and more importantly: we have to gain something in order to get the design community and industry more involved. That’s our biggest challenge in the coming years.</p>
<p><strong>How do you think we should approach this challenge, and what can we learn from the growth of other disciplines within the design community?</strong></p>
<p>The design community is dependent on industry, and industry depends on making money. A good example is the growth of the user experience community (UX) in recent years. A lot is happening over there. This is due to the fact that you can make a lot of money improving the performance of an online shop, for instance. This is a good example of a discipline that is a) related (with overlap) to the design &amp; emotion community and b) stresses both user and industry benefits. In order to attract more people from industry we should focus a bit more on the benefits that the industry can gain from our discipline. Also: it’s time we started communicating real and truly great examples. Attracting more designers to our community will take more time. <span class="pullquote">Until recently, designers were not educated as researchers. In general they often don’t have a clue what research can do for them. I’m glad this is changing now.</span></p>
<p><strong>In an interview with Idealize.nl, you talked about the difference in strategy between Philips Senseo and Nespresso. You talked about the (exaggerated) endless product extensions of Senseo and the fresh approach of Nespresso. How would the comparison be if you examine this in the context of ‘design for emotion’?  </strong></p>
<p><a href="http://www.design-emotion.com/wp-content/uploads/2011/07/nespresso.jpg"><img class="alignright size-full wp-image-1642" title="nespresso" src="http://www.design-emotion.com/wp-content/uploads/2011/07/nespresso.jpg" alt="" width="160" height="160" /></a>The world doesn’t stand still. Features that were differentiators yesterday are a commodity today. Industry continuously has to innovate in order to offer products that are relevant. This has everything to do with evoked emotions or created experience, especially from a positioning point of view. I was surprised this video caused so much commotion. People keep on getting back to me about these 4 minutes of footage. My main message was: ‘dear people from Philips, don’t go for the low-hanging fruit.  You will ultimately regret not having taken a big leap’. Nespresso came up with a perfect product-service system, a domain almost invented by Philips. The reason why it’s interesting to take the big leap is described in Verganti’s Design Driven Innovation.</p>
<p><strong>This is interesting. I recently talked about this with Waris Misbah, from Warwick University in the UK. He mentioned that Verganti talks about radical innovation in his book and puts it this way: </strong></p>
<p><strong>&#8220;A company looking for radical innovation of meaning does not get too close to users, because the meaning users give to things is bounded by the existing socio-cultural regime.&#8221; </strong></p>
<p><strong>Waris’s question to me was: what methods can we use to identify possible future needs or meanings that customers might attach to a product, which if discovered might significantly enhance the creative process and hence lead to radical innovation?</strong></p>
<p><strong>What would your answer be, taking a stand from a design for emotion point of view?</strong></p>
<p>I guess Verganti’s ‘radical’ is close to Loewy’s ‘most advanced yet acceptable’. He doesn’t mean ‘extreme’. Mind you, he’s an economist. I do not completely agree with Waris. If we had taken the existing socio-cultural regime as a starting point, we would have never developed mobile phones. The digital revolution has proven the opposite: it changed our socio-cultural regime. Verganti also indicates that industry has a tendency to innovate too cautiously. It’s easier to predict the outcome of incremental changes of a product or a service. It is therefore a safer approach than heading for radical innovation, but also as Verganti shows, a less profitable one. In general, industry tends to restrict itself. Consumers are really willing to embrace innovations, but only if they follow the Loewy statement.<br />
And coming back to your second question: there are several methods to identify possible future needs. One of them is the ViP method, developed by Paul Hekkert and Matthijs van Dijk: http://www.bispublishers.nl/bookpage.php?id=124 .</p>
<p><strong>Now, on to your daily practice &#8211; your company, Fabrique, is a multi-disciplinary design agency. Is there a main theme to your approach between disciplines? And, how does emotion/ experience have a part in it? </strong></p>
<p>We started out as a multi-disciplinary design agency. During the past decade, we made the move from doing (within a discipline) to thinking (more strategic, goal oriented). This automatically resulted in a more discipline independent approach, focusing on the goals rather than on the means. This means that the focus is on the effect of the design, triggered by the emotions it evokes or the experience the consumer buys. <span class="pullquote">Our biggest problem is the fact that within big companies, products and services are organized in different departments</span>. If you get a call from the interface department, it’s hard to influence the hardware and the other way around. This results in developments  taking place slowly. Too slowly, in my opinion. There’s no central approach.</p>
<p><img class="alignnone size-full wp-image-1630" title="vanerp2" src="http://www.design-emotion.com/wp-content/uploads/2011/07/vanerp2.jpg" alt="" width="700" height="300" /></p>
<p><strong>In your key-note at DE2010 you introduced your model (see image below) explaining the design discipline in relation to design-in-business/practice. Can you explain what drove you to develop it and how it can help other designers/ businesses? </strong></p>
<p><span class="pullquote">The fact that a lot of research is focused on the experience of the user annoyed me. First: we never deal with a user but always with a client that wants to run a business</span>. The client’s main focus is on convincing the consumer to buy the product, which requires a different point of view than the user will have. The dynamics of this convincing game are quite different from what you are taught or what researchers would like to know. This doesn’t mean that the user (or as I prefer to say: the consumer) isn’t important, on the contrary. But if I only work from the perspective of a user/consumer, this won’t make my clients happy. I see it as a vital role for any designer to balance the concerns of the user/consumer and the client. Secondly: the model shows that decisions at each and every level influence the product experience. There is a tendency, both in education and research, to mostly look into details instead of approaching the problem from a holistic point of view, in order to design the total experience. In my opinion, the only way to create competitive products is to take the total experience as a starting point.</p>
<p><img class="alignnone size-full wp-image-1631" title="Cone model (Jeroen van Erp)" src="http://www.design-emotion.com/wp-content/uploads/2011/07/vanerp_cone.jpg" alt="" width="700" height="500" /></p>
<p><strong>Which designers and which design thinkers have shaped your own thoughts on design?</strong></p>
<p>Nice question. So many people, with a wide variety: from craftsmen to thinkers, from graphic designers to architects. To start, I have great respect for Wim Crouwel and Ootje Oxenaar, two of my former professors at the Faculty of Design Engineering in Delft. Both graphic designers by training but in fact awesome design thinkers avant-la-lettre. I did my internship in 1986 at the renowned Total Design design agency. There, I developed a great affection for graphic design, especially the fact that those designers were more opportunity driven than that they were held back by constraints – which I felt was very much the culture in Delft. Two other heroes are Peter Saville (famous for his Joy Division cover art) and Neville Brody (he took type design to the next level). Apart from these graphic designers I think there are some interesting things happening in architecture (including MVRDV, Koolhaas, Ito), and I love the work of product designers like Jasper Morrison and Marc Newson. But the person that rises above all of the others, is probably Buckminster Fuller, an independent thinker and practitioner, always shifting paradigms.</p>
<p><strong>I often get questions by readers asking for recommendations of books that address the topic of design and emotion. There are very few that really talk explicitly about the topic, but what would your recommendations be? </strong></p>
<p><img class="alignright size-full wp-image-1639" title="From Floating Wheelchairs to Mobile Car Parks" src="http://www.design-emotion.com/wp-content/uploads/2011/07/ffcp1.jpg" alt="" width="260" height="343" />I would say: write your own! But seriously, I suppose everybody knows the hardcore D&amp;E stuff like Hekkert and Schifferstein’s Experience Driven Design or the books of Donald Norman. They’re the basis. I still get very nice feedback on the Enriching book, which is more of a (two week) workshop diary rather than a real book, but it shows what a different perspective can do. I’m really interested in how to embed the experience-driven approach into design practice, what it could do and what the benefit for both consumers and industry could be. Verganti’s Design Driven Innovation showed some great insights. The proof of the pudding is in the eating, so I like publications with examples. From Floating Wheelchairs to Mobile Car Parks shows 35 great graduation projects, very inspiring. Practicing a more strategic or benefit-oriented approach demands a different mentality from both designers and industry. Still inspiring from that point of view is Gilles Deleuze’s Rhizome, because of the attitude he describes. This book is aimed at philosophers, but is very suitable for designers as well.</p>
<p><strong>Final question, Jeroen. I always like to hear from experts like you what’s next in design. What are the main trends that we need to follow to keep up with the fast-paced changes in our discipline and our society?</strong></p>
<p>Oh, a very good question!. The Design &amp; Emotion Society is part of a movement where the design goals were redefined from instrumental (often technology-oriented goals) to the effect it has on the user’s mind. From my point of view <span class="pullquote">we are once again at a turning point where the focus shifts to the relevance of the design</span> – where design is not limited to the physical world but also to services and even politics. This ‘design for relevance’ doesn’t exclude the other two views but is more an addition: a view from a different and more holistic angle. It also takes account of the industry point of view.</p>
<p><strong>Thanks Jeroen, for taking the time for this interview!</strong></p>
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		<title>&#8216;Magic Emotion&#8217; eyewear design concept</title>
		<link>http://www.design-emotion.com/2011/07/13/magic-emotion-eyewear-design-concept/</link>
		<comments>http://www.design-emotion.com/2011/07/13/magic-emotion-eyewear-design-concept/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 11:44:52 +0000</pubDate>
		<dc:creator>Marco van Hout</dc:creator>
				<category><![CDATA[Browsings]]></category>

		<guid isPermaLink="false">http://www.design-emotion.com/?p=1617</guid>
		<description><![CDATA[Stumbled upon this design concept by Yunfan Tan from Shanghai. Magic Emotion are glasses that enhance emotional expressions by combining LED technology with animation &#38; internet expressions. &#160; How would it work? There is a new LED material called lightform that could be used on the glasses. The problem is how does the eyewear know [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.behance.net/gallery/Magic-Emotion-Concept-Eyewear/1723529"><span style="color: #888888;">Stumbled upon</span></a> this design concept by <a href="http://www.behance.net/tanyunfan">Yunfan Tan</a> from Shanghai. Magic Emotion are glasses that enhance emotional expressions by combining LED technology with animation &amp; internet expressions.</p>
<div>
<h2 id="yui_3_3_0_2_1309877281166719"><img class="alignnone size-full wp-image-1619" title="Magic Emotion" src="http://www.design-emotion.com/wp-content/uploads/2011/07/magicemotion2.jpg" alt="" width="600" height="424" /></h2>
<p>&nbsp;</p>
<h2>How would it work?</h2>
</div>
<div id="yui_3_3_0_2_1309748851976291">There is a new LED material called lightform that could be used on the glasses. The problem is how does the eyewear know your emotion? Yunfan imagined a kind of micro detector. It could detect your expression, blood pressure, heartbeat etc. to know your emotion.</div>
<div>We know such technology is almost available (see Afectiva by Rosalind Picard), so who knows&#8230; perhaps we will be enhancing our emotional expressions through our glasses pretty soon from now! <img src='http://www.design-emotion.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </div>
<div><em><strong>credits</strong></em>: found through<a href="http://emotionalbrandingalliance.visibli.com/share/88SOy8"> Emotional Branding Scoop-it by Anneliza Humlen</a>.</div>
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