« 2009 »
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24
What do you feel in a hotel?
In co-operation with the SusaGroup and Delft University of Technology, David Güiza Caicedo is conducting an interesting study for his Master thesis on emotional experiences. Currently, his focus is on what you feel in a hotel experience.
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25
Join me at the HOO-HA Sensorimix Festival in Barcelona this spring.
On May 29th, I will be speaking at Eurosyn’s Hoo-Ha Sensorimix Festival in Barcelona. A mysterious name for a delicious blend of emotions and multisensory perceptions. Forget the classic methods you know and dive wildly into this new EUROSYN seminar. I invite you all to register for this interesting seminar.
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05
The New Fragrance from ASUS – over the top experience design?
In 2007, Motorola applied for a patent to include smell with scent cartridges. I refferred to it as a possible horror story in a train full of people. Asus is now following in their footsteps.
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13
the Mimi Switch: measuring facial expressions with just a set of headphones!
A wink, a smile or a raised eyebrow could soon change the music on your iPod or start up the washing machine, thanks to this new and awesome Japanese gadget. I can not help but wonder if we could use this tool to measure emotions through facial expressions. That would be great!
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07
Announcing Design & Emotion 2010 – Chicago (October 5-7). And D&E needs your input!
In the past ten years, 6 very successful conferences have been organized by the Design & Emotion Society. For the seventh edition, we invite you to the Windy City, Chicago.
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05
ENRICHING wins prestigious iF Communication Design Award!
The book ENRICHING, which is for sale on the website of the Design & Emotion Society, has won a prestigeous iF Communication Design Award in Germany. The book, that was designed by Fabrique Communication and Design (Netherlands) is based on a collaborative workshop organized by D&E, TU Delft and PolyU on Design & Emotion.
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05
Nintendo moves closer to having games react to emotional state: the Wii Vitality Sensor
With the Wii Vitality Sensor, Nintendo makes a small step closer to have emotional feedback of the user influence the game experience. The sensor will initially sense the user’s pulse and a number of other signals being transmitted by the body.
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08
SusaGroup expands product line with LEM-emotions
The SusaGroup, an agency focused entirely on emotional experience and creating meaningful experiences, launched a new product that makes exploring and expressing emotions fun: stickers with their validated LEM-emotions.
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08
Hoo-Ha Showcase for Multi-Sensory Experiences (July 28, Florence/Italy)
On behalf of my friend Thierry Lageat, I invite you to join us at EUROSYN’s Hoo-Ha Showcase in Florence this summer!
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01
Sony Walkman 30 years. Once it had people in awe, now what is left are strange looks…
When the Sony Walkman was launched, 30 years ago this week, it started a revolution in portable music. But how does it compare with its digital successors? BBC NEWS Magazine invited 13-year-old Scott Campbell to swap his iPod for a Walkman for a week. This resulted in a hilarious short story…
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14
Emotional objects: warn or comfort you and shiver with cold. A great experiment by Tara Mullaney
Emotional objects: products that comfort you, shiver with cold and warn you to not touch them… Tara Mullaney experimented with different materials and designs to make objects ‘express’ themselves. Great piece of work!
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14
How a game can make you cry (and you are not losing)…
The game “the Train” by Brenda Brathwaite affects people deeply, as it uses real emotions to relate to historical events and tries to make you understand them better.
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17
Why Music Moves Us: it’s more about emotion than meaning
In the July edition of the Scientific American Mind, I found a very interesting article on new research that explains music’s universal power over human emotions and its benefits to our mental and physical well-being. A must read.
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18
Developing a tool to assess emotions elicited by services
Last month, David Güiza Caicedo graduated with honors for his Master in Industrial Design. He finished with a project that was formulated by SusaGroup, in collaboration with Delft University of Technology. The main goal of the project was to develop a tool to assess emotions that are elicited by services.
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28
Emotional Cities
Even though I have travelled a couple of times to Stockholm since 2007, I had to find out of the existence of Emotional Cities through Google. Ironic? Nevertheless, I find it a very interesting initiative, related to concepts we are working on at SusaGroup.
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29
Decisions based on our emotions are more consistent
You might think that carefully weighing pros and cons about a decision would lead to greater preference consistency. But Professor Leonard Lee (Columbia Business School) actually found the opposite: Decisions we make based on our emotions and our gut are actually more consistent.
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29
How do people feel emotions? A visualisation experiment.
Nice project I found coincidentally: EmotionallyVague.com. Orlagh O’Brien wanted to investigate how people feel emotions, and asked them to visualise this.
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31
Bowlingual: find out what your dog is feeling
The Bowlingual, a gadget that analyzes a dog’s bark to detect its emotion, is being relaunched.
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03
Learning from games: a language for designing emotions
Over at Johny Holland, Joe Lamantia wrote an interesting article called “Learning From Games: A Language for Designing Emotions”. Very helpful insights from the game design field, but helpful for many other fields, such as interaction design.
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04
Scientists study how to make Britain happier… any room for design?
Scientists have launched an attempt today to find out what makes the British happy. I would also love to see a similar experiment being carried out with a special emphasis on how we can design specific interventions to evoke positive emotions and eventually happiness in people’s lives.
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10
For those of you on Twitter
If you like to be updated on the latest on design and emotion, you can also follow me on Twitter:
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11
Our notion of happiness is not universal
A study looking into the common concepts of happiness and unhappiness and comparing those between Americans and Japanese people shows that there is a difference in the notion of happiness between East and West.
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12
Daniel Pink: Why right-brainers will rule the future
The new type of worker is one with highly developped right-brain activity, which will need to augment left-brained reasoning. Design of emotionally engaging, joyful and attractive solutions is one the six critical ‘right-brain’ qualities, according to Daniel Pink.
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17
Using Twitter as a Collective Mood Ring
Lately, there have been lots of initiatives that relate to this, often using Twitter as a source. One Happy Bird is the latest I encountered, and looks kind of interesting.
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17
Facial expressions ‘not global’
What’s going on? I thought we were going global, but it turns out some things aren’t… Some days ago I posted about that our notion of happiness is not universal, now researchers from Glasgow University published an article in Current Biology Journal that challenges the idea facial expressions are universally understood.
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18
70% Of customers are willing to pay more when they have a positive experience. Duh! (?)
Over at the Positive Grocer, Stacy Straczynski reports that a positive experience outweighs price sensitivity. This sounds like some good old sense-making, but the difference is now that this knowledge is coming out of the touchy-feely domain and is accepted as a solid differentiater from other organizations and allows them to command premium price. Sounds appealing?
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19
Sony takes emotion in game-play a little step further with an emotion-controller patent
Just like Nintendo, Sony is now also working on ways to incorporate emotion in game-play filing for a patent on an emotion-controller that knows when you are happy, sad, angry, etc.
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28
Hoo-Ha New York / Mexico City – A delicious blend of emotions & multi-sensory experiences
This autumn, I will be giving another presentation at the Hoo-Ha sensorimix festival editions, that are held in New York and (privately) in Mexico City. I invite everybody who is around to come and experience this interesting mix with us.
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01
PanorEmo: assessing the emotional experience of environments
Emotions are key in building relationships with people, with consumers, with employees. Behaviour and satisfaction are driven by emotion. Our environment has a big impact on our emotional state. PanorEmo is a unique instrument to assess the emotional experience of environments.
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08
Call for Papers and Design Cases – 7th International Conference on Design & Emotion
The Institute of Design, Illinois Institute of Technology, and the Design & Emotion Society are pleased to invite you to participate in the 7th International Conference on Design & Emotion in Chicago, October 4-7.
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13
Philips Design and ABN AMRO team up to create: An Emotion Mirroring System for Online Traders
From Philips Design News: Royal Philips Electronics and the Dialogues Incubator, an initiative by ABN AMRO, are pleased to announce the ‘Rationalizer’ concept, an emotion sensing system targeted at serious home investors who trade online. It acts as an ‘emotion mirror’ in which the intensity of the user’s feelings is reflected.
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22
(emotionally) Evaluate the first pages of Marc Stickdorn’s new book!
Marc Stickdorn is about to publish his latest book ‘This is Service Design Thinking’ and would like to have your feedback on the lay-out, content and structure of the first 5 pages.








